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Sunday 2 October 2011

TDTK v1.2 Released!


Announcing the release of TDTK v1.2! The package has been submitted to the unity AssetStore and should be available very soon.

As posted before the latest addition would be the open-field gameplay. Feature in this version is a auto-navigation node generator and an A* path-finding component as seen in my PathFinder Project. Which could be extracted and used in other project with some modification.

The new game mode is rather easy to setup, Just define the area of the "field" with the node generator, the spawn point and destination point for creep and everything will be taken care of. You can try out the new example levels which are included in the package with this demo here.

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